Designing  for Education and Engagement

As a content developer at BodyViz, my primary goal over the past year and a half has been to develop engaging learning experiences that help customers more easily integrate the BodyViz software into their medical education curricula. For a quick demonstration of the capabilities of the BodyViz software watch this video.

 

The problem: BodyViz customers, who are usually time-strapped anatomy faculty at higher education institutions, felt that while the BodyViz software was interesting, it was difficult to use in their classes. It required too much of their time and effort to integrate.

The solution: I developed a collection of interactive modules geared towards undergraduate anatomy students for each body system and distributed them to our educator clientele. The modules were developed to work on any BodyViz-capable computer for use in lab or lecture. Additionally, the modules can be uploaded to a student's learning management system to be assigned as homework or review. 

BodyViz software was directly integrated into the modules by embedding BodyViz files that students could click on, open, and interact with. These BodyViz files consisted of visualizations from our content library that have been prepared to clearly show the anatomical structures of interest. This took the burden off of instructors to create content and allowed students to quickly access meaningful views of anatomy.

The video below shows how a student would interact with the first couple sections of the interactive module, "Anatomy Basics".

Some of the activities demonstrated in the video above are examples of activities that use lower order thinking skills such as recalling information. Many of the activities in these modules (some of which are pictured below)  were developed to encourage students to use higher order thinking skills. In the examples below students are encouraged to evaluate statements, analyze real life situations, apply their knowledge, and to use immediate feedback to correct or support their knowledge. I developed this instructional delivery method to encourage students to understand as well as recall the anatomical information. 

 

Module Development Process

Below describes the workflow I developed and implemented for the creation of interactive modules. This workflow was developed to meet the company's needs for accurate and engaging content in a short time period. 

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1. Integrate research on digital learning experiences, learning theory, anatomy education, and undergraduate anatomy teaching standards with customer feedback and company product roadmaps to create a framework for creating educational content.

2.  Write an outline and copy for each educational module and develop assets. After the copy is written and edited, development of design and software assets can begin.

 3Peer review of each module by anatomy and education professionals. Reviewers evaluate the appropriateness of the content to undergraduate anatomy students, check for accuracy, and suggest enhancements to improve the educational value of the modules.

4. Publish and deliver the modules after peer review feedback has been integrated and final edits are complete.


 

This video demonstrates additional learning interactions developed for the undergraduate anatomy modules.

 

ADDITIONAL EXPERIENCES

In addition to developing and creating the undergraduate interactive module library, the following duties and tasks were part of my responsibilities as a Content Developer:

  • Developed customized content for anatomy instructors to use in their classes. Example: pictured above is a slide from a PowerPoint on shoulder anatomy that was transformed into an interactive list. Students were able to click on the listed structures and see those structures highlighted in the BodyViz anatomy images. Then, students could proceed to a drag and drop activity to review the information they just learned.
  • Organized and coordinated several peer review groups and feedback sessions.
  • Contributed to the development of software enhancements, software prototypes, and user interface updates. 
  • Designed customer-facing and internal materials such as flyers, business cards, brochures, marketing images, and presentation slides.
  • Supported 20+ BodyViz institutional customers and supported their efforts to integrate BodyViz through customer support and development of custom made materials. 
  • Supported the sales and development teams by providing insights, communicating with potential customers, and testing software.